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Reality

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Win

Multitudes can win and inherit access to the Stage Three.

In most games there is a clear-cut difference between the winner and the other losers, or maybe there’s a championship team for the season that separates itself from the rest of the league. But this game has three major stages that are all interrelated. It’s kind of like having elementary, junior high, and then high school. They are different segments of time but feature the same people in a unified curriculum. That’s all. When the game was written it was known that three stages would be required to establish a game scenario where everyone could play. There would first be a stage that showed the power of the game so everyone knew it was for real, then a stage that targeted individual challenges to make sure they could handle participating in an unlimited version of Stage 1, and that third stage would be for those who qualified.

A game board capable of hosting over 12 billion people characters and all the animal, bird and fish. It has to be bug free to be legal and binding…

Winning is experiencing Stage Three where you can play and face challenges without having fear or mortal threat from other characters.  Everyone wants to play and nobody should be appointed as a victim.

 

Stage One

Stage One already happened. Yes you must have played at least one qualifier or your character could not have been sponsored into Stage Two? Sponsors are limited to bringing in characters from the list of those in Stage One… It could be they made your character and didn’t tell you or some family member kept information from you, but you are reading this so you must be playing Stage Two now. I’m hope the rest will come to you later… maybe in the form of coincidences you didn’t consider before? Maybe through an epiphany?

In short (and for those who don’t remember) certain characters in Stage One decided to express their free will at the cost of others characters. This breaks one of the most fundamental rules of game board etiquette and pits characters against their own kind. The game board was designed to support everyone as they build their character to pursue dreams and achieve gaming goals, but in order to endorse the success of those who do well in the game the game itself had to be fair. It wouldn’t be right for someone to attack me and take my credits claiming them as their own to progress in the game. Back in Stage One there was a group of characters that took a path similar to that and they did it at the cost of everyone who was trying to play fair. Because of their apparent success many were tricked into following likeminded groups based on their bad information. In the end there was a confrontation. You see at that time the existence of an upcoming Stage Two wasn’t made public. Everyone that was playing was trying to win it all. They thought the risks they were taking would to determine the total game.

In reality Stage One allowed characters to get a sneak peak at the potential of the game. It was kind of a snapshot into what Stage Three would resemble. It was almost like being 10 years old and having Disneyland for a week before they ever opened. It sounds like nothing could be better but it turned out a lot people use the park for different things. Just as we got a sneak peak at what the park could be we also got a sneak peak at what people can be. Good and bad. This was magnified by the diversity of groups and how they thought the game should be played combined with the limited space on the Erets game board. It didn’t take much to bring everything to a boil.

In looking back obviously the confrontation was predictable otherwise the existence of Stage Two and Three have never been a part of the original plan… it was and as we can experience by playing Stage Two it is still in effect.

 

Stage Two

RPG is currently in Stage Two.

Stage Two is divided into two segments. You could call them dispensations. We are still in the first one and the second is rapidly approaching. If it weren’t this document would not have reached you yet. The game rules would not have allowed it so something is on the very near horizon.

In this first segment our characters are sprinkled across a longer timeline in short windows. We overlap time with our sponsors and those we sponsor, but we are never all on the board at the same time. That’s not a problem because everyone playing Stage Two knows they have to experience being sponsored, sponsoring, and closing out that characters game thread. It’s more like trying to establish and set up your next generation than it is trying to win the game yourself. Progress is based upon passed on information and resources. Do you remember the childhood game “telephone” where everyone sits in a circle the first person passes a sentence to the next person secretly until the sentence makes its way around the circle, then they compare the original sentence to what it became? That’s what the first dispensation of Stage Two is like. That’s where we are in the game now… we’re among the last in the circle and it’s about time to say out loud what we’ve heard passed down.

In the approaching second dispensation all characters are given a window of time together with collective information. This is like the moments after the telephone game where everyone can talk with each other and find out what when where and why?

Let’s take a closer look at each one.

 

Dispensation One

It took a long time for the game conditions to get to the levels of today. Throughout that duration many other players’ game clocks expired. Roughly one half of the players who ever played are already finished with their time in Stage Two. It’s us today and we are playing based upon the foundations set forth by characters with game clocks long expired. It’s all related. Put your seatbelt on because RPG’s is coming to a climax real soon. Here are a few points to see you through:

  • Clear your mind.

  • Pay attention.

  • Play your position.

Remember if you are reading this then you are already in the game. Even if you didn’t know it you have been sponsored. It doesn’t matter if anybody’s “character” is actively playing or not. Once sponsored into the game it can’t be reversed. From day one your character left a trail. Everyone’s does. Every character has a path that can be traced. Some rise above it and many characters never come to the realization they missed the game even though they were right there. So your acceptance or denial won’t change a thing. Those that sponsored you have their game thread connected to each other and to you. And don’t forget those you end up sponsoring are likewise connected to all in your game heritage. You have no choice now but to play and how you play will be the direct reflection of how you handled the scenario that was so carefully crafted for your character. RPG knows you better than you know yourself.

Your game play thread will stay in the logs even after you finish the game. There was information about you from Stage One that was required to generate your scenario, and because your scenario is designed to see if you can overcome and reach the next level that means your RPG game play is cited for qualification into Stage Three. Therefore it must be available to be accurate. So if a character is not here anymore it is still very possible to gain their thread information and use it to an advantage. It might appear to be for you but it could work very much against you. The super-character hackers I told you about have access to the thread information of all the characters that played. They might tell you family secrets that blow your mind just to gain your trust… You have to consider very carefully who comes claiming such things.

The transition to the next dispensation is rather abrupt because there has to be an air of business as usual in order for the characters on the board to play as they wish. RPG leverages several real-time conditions to give each player enough time to establish what was needed. Regardless of game board duration players are qualified for the next dispensation. It has to be this way to ensure a beginning character with the equivalence of an 11-year old has proportionate accountability to that of an expert player acting like a 40-year old. This is a qualifying round. The question isn’t how to win Stage Two, it’s how not to lose in front of those that depend on you most? If they sponsored you this late in the game there must be a reason? If they thought you couldn’t sit at the end of that telephone circle and think a bit before you speak they wouldn’t have trusted you to sit there. There will always be characters that live to squander away their heritage without shame but they are just characters that fell into the traps of their scenario. Everyone has a scenario. RPG is being played so people can discover their scenario and their role. If you can make it through the rest of this document you will have the chance to ensure you are a part of the group sponsored in out of confidence and trust. You can play your position and you can use your character to affect game play on a board wide basis. Isn’t that why we’re here? Isn’t that why we play the game?

 

Dispensation Two

Everyone knows there’s going to be a transition. They disagree about how it will come to pass.

There are too many theories to address individually in this hasty summary of RPG. Not when there are three major groups that started from a common thread and have documentation that shows substantial alignment. Their documentation points to common founding elements and share many areas of concurrence. They take a vicious turn towards each other in the latter parts of their documentation and as such they have been warring since the game began. The scary thing is that not only do they come to conflicting conclusions in the same time frame, but some of the other completely different groups out there have timelines that point to a transition at the same time as these three forerunners. Something is in the air. This is where you come in.

The disagreements over game play are very similar to the disagreements that ended Stage One. Back in Stage One characters could have discussions with all their group at the same time so if the entire group said “this” then everyone went with “this”. It’s too easy to be influenced by those we respect. Not today. Stage Two is much more independent because you are on the game board at an overlapping time frame. If you’re part of a group that says “this” your character has the independence to say “that”. There is no collective peer pressure or group decision. There is no knowledge expert that reigns supreme. There is your character and what you do with it. The purpose for this is so that you can stand accountable for your position… a position that is about to be tested.

The major groups within the game base most of their actions on how they believe the sequel will be. One of the groups is committed to a violent end where they become victors of the game board. That’s the same thing they did back in Stage One. That’s why their game scenario has them in a similar position. They will do what they will do because it is in them. You will do what you will do as well. It is why Stage Two is so short. The first part of Stage Two gives just enough time for standalone accountability and the second part is even shorter because we play together and are more or less reconciling what happened during the first dispensation in the same way you discussed things at the end of the telephone game.

Poor documentation is not an excuse. There is accurate information out there. It is a fact there is much deceptive than truthful but that is between you and your scenario. There are many players heading the right direction on the wrong road, and many more are even on the right road just heading in the wrong direction. Then again the game is operating within its design for everyone and this is simply the result.  Here are a few personal tips from what I have learned, researched, scrutinized, and verified… but don’t take my word for it. You should verify my homework just as I had to verify it because that’s how you stay safe.

My documentation shows that at the end of this first dispensation the super-characters are going to team up and try to snatch control of the game board. One of the three major group’s documentation addresses this clearly. The others have doctrine that appears to play the corresponding roles. Add that the super-characters know what is expected and therefore know what is feared and you can see we are about to enter a surreal time. They are going to leverage the various group documents to stage their attack in a peaceful and prosperous rescue to what is anticipated and all the characters of Erets will welcome the disease. It will be the ultimate Trojan horse. The temptation will be tremendous but it too has an allotted hour. Your job is not to get swept up.

There is good news in that there will be two prominent characters leading a challenge to those cheaters. This document didn’t get released into the game until we we’re within reach of it so if you start to prepare yourself now you will see it coming clearly and won’t be deceived.  Unfortunately a majority of the characters on the game board at the time will follow the super-characters instead. That’s going to happen because their individual scenarios are related to the end of Stage One and that’s what they did then. Those that have access to this document and the related truths are the ones being called aside so they can make that last stand. In doing so you will reach many that would have repeated what they did in Stage One. You are in position of an RPG document and that never happens by accident in the land of Erets. You need to become familiar with who the cheaters are and learn how to recognize them. They are smoother than you can imagine.

There will be 5 moons of super-character influence and in the end they will destroy the two characters that led the witness against them. Don’t panic over that because they already knew it was going to happen in the same manner I’m able to tell you about it now. It’s in the documentation. They will have their characters on display in a “dead” state to show the are not cheating death and when nothing happens after a few days it is easy for all the characters on the game board to believe the these super-characters represent the path to Stage Three. Characters around the world will celebrate an apparent second coming behaving just like they did in Stage One… only this time 100% of their own accord.

My research indicates that those characters will be restored to the amazement of those still on the game board and at that moment we will shift from Stage Two’s first dispensation into the second. In fact it is code named TLD but I’m pretty sure it will be released as the Millennium:

  • TLD technically begins three and one half days after the two witnesses are left in the arena. During those three and a half days the majority of game characters on the board give unconditional authority to the super character that ushered in the prosperous peace and conveniently eliminated the two that knew who he was.
  • TLD is limited in time, but it is going to feature players from across the span of the game. Its purpose is similar to reconciling a checkbook in that the checks were already written and the accounts are being adjusted accordingly.
  • TLD is the final sifting. During this time everyone will have a chance to reconcile their character and hopefully qualify for Stage Three. If your character overcame your scenario during Stage One or the first dispensation of Stage Two you won’t be in jeopardy of not making it, but if not your character still must be tested because it matured into it’s current state by the culmination of your thoughts and actions. That is only fair to those that qualified under their tests earlier.

 

The documentation I’ve studied declares there is reconciliation. In such every player’s accounts are balanced. For some major rewards await, for others nothing. It is accurately and proportionately justified. The second dispensation of Stage Two ends with a graduation ceremony. It’s totally up to you if your character participates.

 

Stage Three

Everyone that qualifies for Stage Three will have a role in RPG and those that don’t simply won’t.

There are many clues and promises about Stage Three but we pull them from the same documentation we fight over… so if someone is misunderstanding how we transition from our current dispensation to the next then how much more will they be off when speculating about the transition from Stage Two to Three? I can’t overemphasize that good information is out there, but you have to separate it from the competing fantasy that fills volumes and cultures. Even within groups there is quite a bit of disagreement over the details. Such disagreements are logical extensions from prior positions they took. Their formulas scale from an invalid position so the results mathematically will also be invalid.

There’s too much of a build up and the anticipated climax is fast approaching so at this point in the game we need to be focusing on what is known regarding our time now. Stage Three is coming but it’s far enough off that we can research those details later towards the end of Stage Two. If you got this from me now there’s a real good chance you will get something from me when that time comes. Don’t let one of these groups sell you real estate in a future stage that they might not even participate. Focus on the present. By doing some simple homework you will trigger game mechanisms and means you will be contacted… by many. Including me. That’s why I said not to believe me but to check me out.

I don’t represent any “group” because I believe party lines are a free thinker’s noose. If you find a truth it is a truth regardless what some majority or body of people say. A series of related truths easily makes the details of faulty doctrine jump out at you as un-reconcilable. You don’t have to point your finger and name what is obvious. Just have your facts straight and be ready to help those looking for real answers. The biggest thing you can do for you character’s value and to help bring your loved ones into Stage Three is to understand your place in Stage Two and play your heart out. The game is on.

If you want to know about Stage Three… get there! I will say this for now:

  • Stage Three happens after the game board has been restored and every individual account has been reconciled fairly. That is the second dispensation Stage Two  and it happens between the time we’re playing now and before the beginning of Stage Three. My documentation outlines your role.
  • In Stage Three every character is able to participate with an internal respect and peace among the other characters regardless if they are people, animal, bird or fish. Your character will be able to participate without fear from your own kind. You will be able to experience everything Erets has to offer and there will be no game clock limit. This time it’s like Disneyland opened and you live in the park!
  • Those characters that didn’t qualify are deleted from the memory banks of the game. Any individual character they may have had contact with will have no recollection or longing. There will be no sadness from the past because it won’t be in the context of Stage Three. Just do some homework and make sure you are in Stage Three. It’s why this was able to get to you.

1) Play

2) Discover

3) Win (You are here.)

4) Doco

5) Cheats